Real-time Rendered Sci-fi Female Character

3D Model


I made this model as my personal project. I took the concept art from Dave Keenan as the reference. I started sculpting this model at a pose in ZBrush, then modeled in Maya, unwrapped UV in Rizom, painted textures in Mudbox and Substance Painter, baked normal map for the hard-surface part and finally rendered in Marmoset Toolbag. The tearing skin, details of patterns on face and body,  luminous eyeballs all help me to learn how to use 3d art to express the features of sci-fi characters. 

Concept Art - Dave Keenan