Realistic 3D Model




It was a worthwhile journey to make this cinematic 3d model, a vagrant knight. It is my online course project. I developed this realistic style character by using ZBrush, Maya, Mari, Xgen, Substance Painter, XYZ textures, VRay. Exploring facial anatomy really helps me with sculpting a weathered and wrinkly face. I want to imply this character’s personality and identity, a combat-seasoned figure,  by the details of mud and scars on the face, the worn leather cloth, the worn and rusty armors.