Anatomy Sculpture for Ziva VFX Pipeline (In Progress)
My independent study with ETC professor Ricardo Washington to explore the Ziva VFX pipeline and real-time rendered mo-cap animation. The project covers anatomy sculpting (skeleton, muscle structure, human body), look development, researches and implementation on Ziva VFX pipeline, mo-cap data analysis, and real-time rendered material animation. The design of the character can be described as a fitness coach who has a healthy-looking and clear muscle lines. This is the first part - anatomy sculpture for the need for the Ziva VFX animation pipeline and costume modeling.